
EDUCATION
| Degree | Area of Study | University |
|---|---|---|
| Ph.D. | Educational Technology | Arizona State University |
| M.A. | Curriculum and Instruction, emphasis in Educational Technology | La Sierra University |
| B.A. | Mathematics | Oakwood University |

AWARDS & HONORS
| Year | Award |
|---|---|
| 2025-26 | American Council on Education Fellow |
| 2017 | NASA Marshall Space Flight Center Faculty Fellowship |

AREAS OF EXPERTISE
Educational technology
Learning sciences
Instructional design & technology
Graduate education

RESEARCH INTERESTS
Game-based learning
Psychological computing
Professional development of teachers

GRANT & RESEARCH PROJECTS
- EAGER: Exploring Physiological Computing in the Alabama Black Belt. (2018-2020). Chris Crawford (PI), André R. Denham (Co-PI). National Science Foundation. $306,910.
- The Nomads: An Augmented Reality Board Game for Mathematics. (2019-2020). André R. Denham (PI). National Science Foundation. $50,000.
- CAREER: Engaging Rural Students with Next Generation Physiological Interfaces. (2021-2026). Chris Crawford (PI), André R. Denham (Senior Personnel). National Science Foundation. $798,050.
- ART: Innovate UA — Fostering an entrepreneurial innovation ecosystem in Alabama. (2023-2027). Nghia Chem (PI), André R. Denham (Senior Personnel). National Science Foundation. $5,995,933.

SELECTED PUBLICATIONS
- Yu, J*., Denham, A. R., & Searight, E. (2022). A Systematic Review of Augmented Reality Game-based Learning in STEM Education. Educational Technology Research and Development. 70, 1169-1194. DOI: https://doi.org/10.1007/s11423-022-10122-y .
- Denham, A. R. (2019). Using the PCaRD Digital Game-Based Learning Model of Instruction in the Middle School Mathematics Classroom: A Case Study. British Journal of Educational Technology, 50(1), 415-427.
- Denham, A. R. (2018). Using a Digital Game as an Advance Organizer. Educational Technology Research and Development, 66(1), 1-24.
- Denham, A. R. (2016). Improving the Design of a Learning Game Through Intrinsic Integration and Play Testing. Technology, Knowledge, and Learning, 21(2), 175-194.
- Denham, A. R., Mayben, R. & Boman, T. Integrating Game-Based Learning Initiative: Increasing the Usage of Game-Based Learning Within K-12 Classrooms Through Professional Learning Groups. (2016). Tech Trends, 60(1), 70-76.

BIOGRAPHY
With a scholarly foundation in educational technology and the learning sciences, Dr. André Denham is the author or co-author of more than 20 peer-reviewed journal articles, a co-authored book on globalization and learning technologies, and multiple book chapters on game-based learning, mobile learning, and emerging technologies in education. He has served as principal investigator, co-principal investigator, or senior personnel on more than $7 million in external research funding, including awards from the National Science Foundation supporting work in physiological computing, augmented reality, and entrepreneurial innovation in Alabama. He holds a Ph.D. in Educational Technology from Arizona State University, an M.A. in Curriculum & Instruction from La Sierra University, and a B.A. in Mathematics from Oakwood University, and serves as Professor of Instructional Technology in the UA College of Education. He also holds the position of Associate Provost and Dean of the Graduate School.